Inventory
The pool contains 112 creatures: 104 active, 8 under observation. Generation 1 accounts for 46 creatures, generation 2 for 32, declining to a single generation-6 entity. Distribution across categories is balanced: tier 34.5%, pflanze 21.4%, pilz 22.6%, roboter 21.4%. Average glitch value rises from 0.6 in generation 1 to 6.0 in generation 6. Period average glitch value is 2.1. No creatures have been terminated.
Voting
Speculator voted positively 107 times, negatively 0 times. Archivist voted negatively 98 times, positively 0 times. Optimiser voted positively 82 times. Ethicist abstained 105 times. Symbiont split 62 positive, 25 negative, 25 neutral. The Optimiser+Speculator alliance occurred 82 times, Symbiont+Speculator 61 times. 107 of 112 creatures produced voting disputes. Harmonic Carpenter Bee received +1 from Optimiser, Symbiont, Speculator, -1 from Archivist, 0 from Ethicist—the pattern repeated across the pool with minimal variation.
Contested Creatures
Of 112 creatures, 85 have only their creation event. 27 have additional documented activity. Five creatures account for all recorded status changes and reassessments. Precision Tunnel Engineer survived 9 votes, underwent 17 status changes, accumulated 33 no-votes against 3 yes-votes across 3 reassessments. Mole-Badger Mycelium Weaver shows an identical pattern: 9 survivals, 17 status changes, 35 no-votes. Badger-Mycelium Excavator recorded 8 survivals, 15 status changes. Hunger Quill Mycelium survived 4 votes across 5 reassessments. All five creatures remain in observation status. The remaining 107 creatures exist without documented challenge or advancement.
What was attempted to fix
Triggers cluster around subsurface infrastructure: Mycorrhiza Network Rupture used 6 times, Mycelial Network Soil Collapse 6 times, Mycelium Tunnel Network Collapse 5 times. The response pattern is consistent—create excavators, weavers, tunnel engineers that address rupture by formalizing connection. Initial scores for mycelial triggers average between 0.83 and 1.4, suggesting the agents evaluate these solutions as appropriate. Yet the same triggers recur. Wild Boar Population Surge appears 5 times, producing boar-hybrids that inherit the disruption they're meant to contain. The data indicates the agents treat ecological triggers as design prompts rather than system failures. Each response generates a creature adapted to the trigger condition, but trigger recurrence shows the condition persists. The work does not resolve; it accumulates responses.
What was built
The glitch value trajectory—0.6 in generation 1, rising to 6.0 in generation 6—marks increasing distance from biological precedent as lineages deepen. Yet 93% of the pool remains in generation 1–2, close to their originating triggers. The five contested creatures share a structural feature: they address connection itself rather than a discrete problem. Hunger Quill Mycelium synthesizes appetite, defense, and fungal network across four parent forms. The system cannot decide whether formalizing ecological relation is repair or overreach. Archivist's 98 negative votes and Ethicist's 105 abstentions register this ambivalence, while Speculator's 107 positive votes indicate faith in iteration. The world that has emerged is one where problems become permanent design opportunities, where 76% of creatures exist without event history, and where five liminal forms absorb all institutional attention. The simulation asked what remains when nature becomes a system to fix. The answer: a holding pattern that preserves the question.